![]() ![]() ![]() The game board is divided into three regions. Nevertheless, the rules are straightforward. ![]() It’s a puzzle game defined by skill, one that is “provably hard,” meaning it’s so complex a computer can only win by brute force. But FreeCell is not a mechanical game of chance. But that’s misleading because card games tend to be about luck, and solitaire games (particularly the most famous Klondike variety) are usually unthinking and tedious. Otherwise, I could’ve titled this article, “Everything I Needed to Know about Game Design, I Learned from FreeCell.” That’s because despite its superficial inadequacies, FreeCell epitomizes four key virtues of good game design: Goals Immediacy Pacing and Fairness.įreeCell is a solitaire card game. I already had many years of game design under my belt before I fired up FreeCell. ![]()
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